Talking About a Unique Element of Fishing in Games (Audio)

With other gathering mechanics in video games the resource is a ‘node’ set in a location. Trees and minerals are in places you would expect them to be, animals produce leather, just things as they should be. But water areas don’t have that same feature. Water sources can be a lake, a river, an ocean, even a small puddle and a big determining factor on if the water spot is fishable node is the ‘depth’ of the water.

The surface of the water to the ground under the waves. But water isn’t a ‘static’ node and many games give it a ‘tide’ of sorts to offer the appearance of ‘dynamic’ that makes some spots appear to be moving up and down. Well also, not even the ground underneath is entirely flat and there is often a small spot that is the perfect depth to be counted as a fishable area!

This little water ‘discrepancy’ is common in many video games and gives persistent virtual anglers a chance to prove their commitment to the bit by seeing if they can manage a cast into that ‘perfect’ spot.

Of course this all gets thrown out the window if the game explicitly states ‘There are no fish in these waters’ or something similar. But if it doesn’t say that and there is a body of water in the zone than there is a chance!

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